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LI-CHUNG CHIH

3DSynthesis@gmail.com
http://www.3DSynthesis.com
http://www.lichih.com

Objective:

To work as a 3D artist for the video game or film industry, specializing in environment, architectural, and prop modeling.

Experience:

GMC Studios, Mekazoo, (August 2014-present) - 3D Artist

Microsoft, Turn10, Forza 5, (February 2013 -February 2014) - 3D Artist

Google,
(February 2012-present) - Visual Data Specialist

Microsoft, Turn10, Forza 4, (February 2011-July 2011) - 3D Artist

Square Enix, Airtight Games, (November 2010 – February 2011) -3D Artist

Epic Games China, Titan Studios, (April 2010 - October 2010) - 3D Artist

NcSoft, ArenaNet, Guild Wars 2 (May 2009 - October 2009) - 3D Artist

EDUCATION:

Seattle Central Community College (2012 - 2014)
Network Administration / Certificate

Schoolism.com (2011)
Concept Digital Painting

Gnomon School of Visual Effects (2011)
Certificate / Master Class 2011

The Art Institute of Seattle, (2006 – 2009)
BFA in Game Art Design / GPA Major 3.6

Towson University, (2003 – 2006)
BS in Visual Communication / Graphic Design / GPA Major 3.5

Awards & Honor:

2009 / Best Game Art and Design Portfolio Award / The Art Institute of Seattle
2008 / Winter / Deans List / The Art Institute of Seattle
2007 / Leadership Program /The Art Institute of Seattle
2006 / Best Graphic Design PortfolioAward / Towson University

Software:

Unity
Unreal 3 Engine
AutoDesk Maya 2011
AutoDesk 3Ds Max 2011
AutoDesk Mudbox 2011
Pixologic Zbrush 4
Adobe Photoshop cs5
Linux
Topogun
Xnormals
CrazyBump


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